Citations

  1. S. Gregory, “Co-Presence: A New Way to Bring People Together for Human Rights Activism,” Witness, 23 September 2013, http://blog.witness.org/2013/09/co-presence-for-human-rights/.
  2. N. De la Pena et al., “Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News,” Presence: Teleoperators & Virtual Environments,2010, no. 4, 291–301.
  3. D.A.L. Levy N. Newman and R.K. Nielsen, Reuters Institute Digital News Report 2015 (2015), https://reutersinstitute.politics.ox.ac.uk/sites/default/files/ Reuters%20Institute%20Digital%20News%20Report%202015_Full%20Report.pdf.
  4. A. Lenhart, “Teens, Social Media & Technology Overview 2015: Smartphones Facilitate Shifts in Communication Landscape for Teens,” Pew Research Center, April 2015, http://www.pewinternet.org/files/2015/04/PI_TeensandTech_Update2015_0409151.pdf.
  5. J. Benthall, Disasters, Relief and the Media (1993).
  6. Pena et al., “Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News.”
  7. N. De la Pena et al., “Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News,” Presence: Teleoperators & Virtual Environments, 2010, no. 4, 293.
  8. L.H. Malkki, “Speechless Emissaries: Refugees, Humanitarianism, and Dehistoricization,” Cultural Anthropology, 1996, no. 3, 377–404.
  9. N. De la Pena et al., “Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News,” Presence: Teleoperators & Virtual Environments, 2010, no. 4, 291–301; C. Stapleton and C.E. Hughes, “Believing Is Seeing: Cultivating Radical Media Innovations,” IEEE Computer Graphics & Applications, 2006, no. 1, 88–93; A. SchmitzWeiss, “Virtual Worlds: Where the Journalist and the Avatar Combine New Research Paradigm for Journalism Scholarship, Professional Journalism Training,” Paper Presented At the Annual Meeting of the International Communication Association, 21 May 2009, 1–9.
  10. R. Aylett and S. Louchart, “Towards a Narrative Theory of Virtual Reality,” Virtual Reality, 2003, no. 1, 2–9; G. Subsol (Ed.), Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (2001); R. Aylett J. Ibanez and R. Ruiz-Rodarte, “Storytelling in Virtual Environments From a Virtual Guide Perspective,” Virtual Reality, 2003, no. 1, 30–42; B. MacIntyre and J.D. Bolter, “Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality,” Virtual Reality, 2003, no.1, 10–16.
  11. M.R. Kandalaft et al., “Virtual Reality Social Cognition Training for Young Adults With High-Functioning Autism,” Journal of Autism and Developmental Disorders, January 2013, no. 1, 34–44.
  12. A.J. Coffey et al., “New Media Environments - Comparative Effects Upon Intercultural Sensitivity: A Five-Dimensional Analysis,” International Journal of Intercultural Relations, September 2013, no. 5, 605–627.
  13. Anonymous, “Immersion and Sense of Presence,” Cyberpsychology Lab, University of Quebec Outaouais, Undated, http://w3.uqo.ca/cyberpsy/en/pres_en.htm.
  14. B.G. Witmer and M.J. Singer, “Measuring Presence in Virtual Environments: A Presence Questionnaire,” Presence: Teleoperators and Virtual Environments, 1998,no. 3, 225–240.
  15. Anonymous, “Immersion and Sense of Presence.”
  16. Witmer and Singer, “Measuring Presence in Virtual Environments: A Presence Questionnaire.”
  17. T. Kim and F. Biocca, “Telepresence Via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion,” Journal of Computer-Mediated Communication, September 1997, no. 2.
  18. P. Zahorik and R.L. Jenison, “Presence and Being-in-the-World,” Presence: Teleoperators and Virtual Environments, 1998, no. 1, 78–89.

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